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Physics Editor

The Physics Editor provides tooling and diagnostics for Jolt-backed simulation.

Capabilities

  • Debug Drawing: Overlay wireframe collision shapes (boxes, spheres, capsules, and heightfields) in the viewport.
  • Body Inspection: View body types (Static, Dynamic, Kinematic), mass, linear/angular damping, and velocities.
  • Layer Matrix: Configure and test collision layer masks and interaction rules interactively.