Physics Editor
The Physics Editor provides tooling and diagnostics for Jolt-backed simulation.
Capabilities
- Debug Drawing: Overlay wireframe collision shapes (boxes, spheres, capsules, and heightfields) in the viewport.
- Body Inspection: View body types (Static, Dynamic, Kinematic), mass, linear/angular damping, and velocities.
- Layer Matrix: Configure and test collision layer masks and interaction rules interactively.