Skip to content

Scene Editor

The Scene Editor panel manages entities, components, and hierarchies within the active scene.

Capabilities

  • Entity Outliner: Tree hierarchy view of all scene entities with filtering and multi-selection.
  • Inspector: Dynamic property editors for attached components (Transform, MeshRenderer, Light, Camera, Collider).
  • Gizmos & Manipulation: 3D translation, rotation, and scaling gizmos rendered directly into the viewport.
  • Prefab Support: Instantiate, modify, and save scene prefabs.