Scene Editor
The Scene Editor panel manages entities, components, and hierarchies within the active scene.
Capabilities
- Entity Outliner: Tree hierarchy view of all scene entities with filtering and multi-selection.
- Inspector: Dynamic property editors for attached components (
Transform,MeshRenderer,Light,Camera,Collider). - Gizmos & Manipulation: 3D translation, rotation, and scaling gizmos rendered directly into the viewport.
- Prefab Support: Instantiate, modify, and save scene prefabs.