Render Editor & Diagnostics
The Render Editor panel provides real-time GPU pipeline and framebuffer diagnostics.
Capabilities
- Framebuffer Debugger: Live display of individual color attachments, shadow maps, and depth buffers.
- Pass Execution Timeline: Sequence and duration inspection for offscreen passes, main color passes, and post-processing.
- Shader Hot-Reloading: Real-time compilation and reloading of SPIR-V and WGSL shaders.