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Render Editor & Diagnostics

The Render Editor panel provides real-time GPU pipeline and framebuffer diagnostics.

Capabilities

  • Framebuffer Debugger: Live display of individual color attachments, shadow maps, and depth buffers.
  • Pass Execution Timeline: Sequence and duration inspection for offscreen passes, main color passes, and post-processing.
  • Shader Hot-Reloading: Real-time compilation and reloading of SPIR-V and WGSL shaders.